Write your first custom unlit shader from scratch. Covers HLSL basics, ShaderLab syntax, and property binding inside Unity.
Generate playable dungeon layouts using BSP tree splitting. Pure code — no assets needed. Works in any engine.
Cut draw calls by 60% using GPU instancing, static batching, and SRP batcher. Real profiler numbers included.
Your first Godot shader — animate a 2D sprite with vertex displacement and write a basic fragment shader using GDShader.
Use Perlin and Simplex noise in Unreal Engine to generate height maps and biome blending masks in real time.
Build a complete item pickup system using Blueprints. No C++ needed — understand the event graph, variables, and interfaces.
Master UV distortion, multi-pass rendering, and stencil tricks. Techniques used in shipped indie games.
Stack, bounce, and constrain 2D rigidbodies in Godot. Covers joints, custom integrators, and softbody faking.
Run parallel GPU simulations — particle systems, cellular automata, fluid grids — all dispatched from a compute shader.
No textbook theory — just the dot product, cross product, and transform matrices you use every single day.