// DEVBYTE.COURSES

All Courses

10micro-courses from indie devs who've shipped real games. Every course is exactly 15 minutes.

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// 10 COURSES FOUND
SHADERS⏱ 15 MIN

Custom Shader Writing in Unity

Write your first custom unlit shader from scratch. Covers HLSL basics, ShaderLab syntax, and property binding inside Unity.

HLSLShaderLabUnity URP
BY
Mira Kasai
INTERMEDIATE$12.00
PROCEDURAL GEN⏱ 15 MIN

Intro to Procedural Level Gen

Generate playable dungeon layouts using BSP tree splitting. Pure code — no assets needed. Works in any engine.

BSPAlgorithmsEngine-Agnostic
BY
Aleksei Novak
BEGINNER$9.00
PERFORMANCE⏱ 15 MIN

Unity Draw Call Optimization

Cut draw calls by 60% using GPU instancing, static batching, and SRP batcher. Real profiler numbers included.

ProfilingBatchingGPU Instancing
BY
Tomás Ferreira
ADVANCED$15.00
SHADERS⏱ 15 MIN

Godot Shader Basics

Your first Godot shader — animate a 2D sprite with vertex displacement and write a basic fragment shader using GDShader.

GDShaderGodot 42D
BY
Zara Ibáñez
BEGINNER$8.00
PROCEDURAL GEN⏱ 15 MIN

Noise Functions for Terrain

Use Perlin and Simplex noise in Unreal Engine to generate height maps and biome blending masks in real time.

PerlinSimplexUnreal PCG
BY
Dmitri Voronin
INTERMEDIATE$11.00
UNREAL⏱ 15 MIN

Unreal Blueprint Visual Scripting

Build a complete item pickup system using Blueprints. No C++ needed — understand the event graph, variables, and interfaces.

BlueprintsUE5Gameplay
BY
Priya Sharma
BEGINNER$10.00
SHADERS⏱ 15 MIN

HLSL Fragment Shaders Deep Dive

Master UV distortion, multi-pass rendering, and stencil tricks. Techniques used in shipped indie games.

HLSLMulti-passVFX
BY
Mira Kasai
ADVANCED$18.00
GODOT⏱ 15 MIN

2D Physics Tricks in Godot

Stack, bounce, and constrain 2D rigidbodies in Godot. Covers joints, custom integrators, and softbody faking.

PhysicsGodot 4Constraints
BY
Zara Ibáñez
INTERMEDIATE$9.50
SHADERS⏱ 15 MIN

Compute Shaders in Unity

Run parallel GPU simulations — particle systems, cellular automata, fluid grids — all dispatched from a compute shader.

ComputeGPUSimulation
BY
Tomás Ferreira
ADVANCED$16.00
MATH & ALGORITHMS⏱ 15 MIN

Vectors & Matrices for Game Dev

No textbook theory — just the dot product, cross product, and transform matrices you use every single day.

MathLinear AlgebraFundamentals
BY
Aleksei Novak
BEGINNER$7.00